![]() Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. ![]() ![]() While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Void Shields : This model has 2 void shields.
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